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A GAME BY

NOLAN ALIGHIERI

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ABOUT
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A Life-Sim / Metroidvania-lite fusion turnbased JRPG

Exploration with Integrated Township

Helping the town fuels Fidel’s exploration of dungeons, and exploration of dungeons enhances the town.

Townsfolk with Rich Character Depth

A focus on short integrated stories with individual characters exploring what it means to be truly happy.

Easy-yet-Expressive Combat

Combat foregoes RPG complexity for intuitive design while allowing flexibility for deep player expression

Art Created by Hands, Not Machines

Art and music made by skilled artists  without relying on machines that displace creativity.

Would you eliminate tragedy
if that meant removing joy?

A story about coming to understand true happiness.

DEVELOPMENT TIMELINE

FEBRUARY 12, 2022

FIDEL BEGINS

Development of FPP begins on the original prototype.

DECEMBER 2022

FIRST ROUND PLAYTESTING

Playtesting of FPP Prototype 1.

It is unsuccessful.

JANUARY 2023

PROTOTYPE 2

Development on Prototype 2 begins.

AUGUST 2024

SECOND ROUND PLAYTESTING

Playtesting of FPP Prototype 2.
It is unsuccessful.

SEPTEMBER 2024

FIDEL 2

Complete restructuring of Fidel begins.
Planning and restructuring of gameplay.

DECEMBER 2024

IMPLEMENTATION of FIDEL 2

Implementation of restructuring begins

NOVEMBER 13, 2025

the PITCH BEGINS

FPP vertical slice is completed. The future is ahead!

DECEMBER 2025

FIDEL 2 in REVIEW

Review story structure and meta structure of game progression.

Q1 2026

POPULATE the TOWN

Implement townsfolk story structures for all residence.

Q2 2026

MAIN ACT LEVELS

Review, revise, and implement main 3 act explorable levels

Q3 2026

ENDING ACT FOUNDATION

Implement basic structures for final act story and explorable level.

Q4 2026

FULL COMBAT IMPLEMENTATION

Stack mechanic, enemy AI, stats, milestones, and gear implemented and somewhat balanced.

Q1 2027

TOWN POLISHING

Add additional features, balance economy, and polish interactions

Q2 2027

LEVEL POLISHING

Add additional content and polish levels.

Q3 2027

FINAL POLISHING

Polish ending act and do final polish pass over everything else.

Q4 2027

BALANCE, BUG HUNT, LAUNCH

Do final balancing and bug hunt passes then hit the launch button.

TIMELINE
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MEET the TEAM

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NOLAN ALIGHIERI

Designer & Sound Guy

 

Born in Texas in 1992.

I’ve been making music since high school.

In 2017 I moved to Japan and decided to call this place my home.

I like nihonshu (sake) and praying at shrines.

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MacIej Bogacki

Programmer Wizard

 

Born in Poland but immigrated to the UK, Mac is so skilled at programming his skills are nothing short of magic; a true wizard.

He enjoys puzzle games and has a crippling addiction to Factorio.

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Ru

Graphic Design & Supporting Illustrator

 

An aspiring creative aiming to be a full-time freelancer one day!  She believes that silly cat videos heal depression!
Also, she just finished re-watching Haikyuu for the 16th time!

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Somon

Character Illustrator

 

Somon was the first member to join the team.

She has been practicing art her whole life and has perfected moe-moe cute art.

She enjoys playing too much Final Fantasy XIV

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ItsAJuneBug

Pixel Artist & Animator

 

June has mastered Pixel art through very unique processes making his art one-of-a-kind (and adequately cute).

June has had some experience in game development, making various game jam games.

TEAM
CONTACT
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CONTACT

For more information, feel free to reach out to me.

Fidel & The Pauper's Paradox and the FatPP logo © 2025 Nolan Alighieri
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